
/snaps 40 <- ezt mindenkpp lltsd be, hogy a ping kisebb legyen /cg_lagometer 0 <- lagmr >OFF /cg_drawPING 0 <- ha van, s zavar jobb fell a pingszmll
na akkor 1-2 videobelltsra vonatkoz:
/r_detailtextures 0 <- textrabutts) /com_blood 0 vr >OFF /cg_truelightning 1 /r_picmip 5 <- textrabutts /cg_noProjectileTrail -5 <- Fst >OFF! pr parancs utn szksges a /vid_restart parancs vagy sima /reconnect
Rail-dolgok:
/color1 [szm 0-9-ig] <- rail kzelebbik szn /color2 [szm] <- tvolabbik /r_railSegmentLength 600 <- ([32 az alap], nem lehet majd tmenetet ltni, nem zavar a ragys "csva") /r_railCoreWidth 1 <- railszlessg csinos vkonyra /cg_railTrailTime <- megmaradsi id, annyit adsz meg, amennyit jnak ltsz (nekem 250)
Most pedig kvetkezzen pr crosshair finomhangols:
/cg_crosshairHealth 0 <- nem vlt srgra majd pirosra a sebzdsek kvetkeztben /cg_crosshairPulse 0 <- ha felveszel valamit, nem fog "shkelni" :) /cg_crosshairSize 32 <- mret /ch_crosshairColor blue <- szne .. bl helyett lehet ms is, de szerintem a fehr j alapban
Mg pr extra, de remlem ismered ket: /cg_enemyModel Keel/pm <- minden ellensg modellje a Keel/pm lesz, de tankj is lehet akr legyen bekapcsolva gm optionsban, hogy force enemy model /cg_enemyColors IIII <- az elbbi modelledet jl bezldti (az rtk lehet ms is, fele ilyen-fele oylan is, de annak nincs rtelme)
r_displayrefress 100(ha birja moncsi)
m_filter 1
Variables |
FPS Value |
FAST |
SLOW |
Recommended |
cg_brassTime "1250" |
0.3 |
0 |
1250 |
0 |
cg_draw2D "1" |
2.4 |
0 |
1 |
1 |
cg_draw3dIcons "1" |
1.3 |
0 |
1 |
0 |
cg_drawAttacker "1" |
0.2 |
0 |
1 |
0 |
cg_drawStatus "1" |
1.3 |
0 |
1 |
1 |
cg_drawTimer "1" |
0.1 |
0 |
1 |
0 |
cg_errordecay "100" |
0.2 |
0 |
100-999 |
0 |
cg_gibs "1" |
0.7 |
0 |
1 |
0 |
cg_drawGun "1" |
0.8 |
0 |
1 |
1 |
cg_lagometer "1" |
0.3 |
0 |
1 |
1 |
cg_marks "1" |
0.8 |
0 |
1 |
0 |
cg_shadows "0" |
0.3 |
0 |
1-3 |
0 |
cg_simpleItems "0" |
0.8 |
1 |
0 |
0 |
r_allowExtensions "1" |
6.5 |
1 |
0 |
1 |
r_colorbits "16" |
0.2 |
0 |
16 or 32 |
0 |
r_depthbits "16" |
0.1 |
0 |
16 or 32 |
0 |
r_dynamiclight "0" |
2.3 |
0 |
1 |
0 |
r_ext_compiled_vertex_array "1" |
4.2 |
1 |
0 |
1 |
r_ext_compress_textures "1" |
0.1 |
1 |
0 |
1 |
r_ext_multitexture "1" |
2.5 |
1 |
0 |
1 |
r_fastsky "1" |
0.5 |
1 |
0 |
1 |
r_finish "1" |
0.1 |
0 |
1 |
0 |
r_flares "0" |
0.5 |
0 |
1 |
0 |
r_ignoreFastPath "0" |
0.5 |
0 |
1 |
0 |
r_lodbias "0" |
0.4 |
2 |
0-1 |
2 |
r_lodCurveError "250" |
0.5 |
0 |
1-999 |
0 |
r_picmip "1" |
0.1 |
3 |
0-2 |
3 |
r_primitives "0" |
4.6 |
0 |
1 |
0 |
r_subdivisions "4" |
0.3 |
999 |
0-100 |
999 |
r_swapInterval "0" |
0.1 |
0 |
1 |
0 |
r_texturebits "0" |
0.1 |
0 |
16 or 32 |
0 |
r_textureMode "" |
0.1 |
NEAREST |
LINEAR |
NEAREST |
r_vertexLight "1" |
1.9 |
1 |
0 |
1 |
r_vertexLight w/r_dynamiclight 0 |
2.0 |
1 |
0 |
1 |
s_khz "22" |
0.5 |
11 |
22 |
11 |
s_loadas8bit "1" |
0.1 |
1 |
0 |
1 |
| |