+attack/ - attack tuz a fegyverrel +back/ - back htrafel mozgs +button0/ - button0 tuz (fegyverrel) ugyanaz mint a +attack +button1/ - button1 use or actvate item on map +button2/ - button2 Elem hasznlat +button3/ - button3 gunyolds +button4/ - button4 dummy control command, fixed +button4 not causing footsteps John
Carmack
+button5/ - button5 dummy control command +button6/ - button6 dummy control command +forward/ - forward elore mozgs +left/ - left balra forduls +lookdown/ - lookdown lenzs +lookup/ - lookup felnzs +mlook/ - mlook start using mouse movements to control head movement +movedown / - movedown gugols +moveleft/ - moveleft balra mozgs +moveright/ - moveright jobra mozgs +moveup/ - moveup ugrs +right/ - right jobbra forduls +scores/ - scores eredmny tbla +speed/ - speed futs/lopakods vltsa +strafe/ - strafe enable strafe modifier (left/right keys strafe while held) until - strafe executed +zoom/ - zoom rkzelts
activeAction hny jtkosnak kell ready - zni a map vgn, hogy a kvetkezo map betltodjn, variable holds a command to be executed upon loading of the next map addbot bot hozzadsa a jtkhoz arch a q3 - at futat opercis rendszer arena load arena and bots name from arena.txt (arena bind parancsrendels egy billentyuhz vagy gombhoz bindlist billentyuhz v. gombhoz rendelt parancsok listja
bot_aasoptimize N/A bot_challenge N/A bot_debug bot hibakereso md indtsa bot_developer botszerkeszto md bekapcsolsa bot_enable botok engedlyezse (a szerveren) bot_fastchat botok gyorsbeszd mdja bot_forceclustering N/A bot_forcereachability N/A bot_forcewrite N/A bot_grapple vetohorog hasznlat a botoknl bot_groundonly this is a debug cvar to show areas which does not work in the retail version special thanks to - MrElusive bot_interbreedbots N/A bot_interbreedchar N/A bot_interbreedcycle N/A bot_interbreedwrite N/A bot_maxdebugpolys N/A bot_memorydump possibly displays memory allocation/use for bots used for debugging? bot_minplayers jtkosok minimlis szmt lltja be aszerveren, ha nincs meg a minimlis szm jtkos automatikusan botokkal tlti fel a minimumra bot_nochat bot duma tiltsa bot_pause N/A bot_reachability this is a debug cvar which does not work in the retail version - MrElusive bot_reloadcharacters this cvar if set to 1 disabled bot character file caching. used when creating bot characters while keeping Q3A running. kicking and re - adding a bot will reload the bot character files - MrElusive bot_report N/A bot_rocketjump rocketjump engedjezse botoknak bot_testrchat bot beszd teszt md bot_testsolid N/A bot_thinktime botok gondolkods sebessgnek belltsa bot_usehook vetohorog hasznlat a botoknl bot_visualizejumppads N/A
cg_animspeed enable player animations (see cg_noplayeranims) cg_autoswitch automata fegyvervlts belltsa cg_bobpitch ltmezo mozgsa (elore/htra) cg_bobroll ltmezo mozgsa (dlngls) cg_bobup ltmezo mozgsa (fel/le) cg_brassTime tltnyhvely kidobs animcijnak sebessge cg_centertime a kpernyo kzepn megjeleno zenet lthatsgnak ideje cg_crosshairHealth enable changing crosshair transparency to indicate health level cg_crosshairSize clkereszt mrete cg_crosshairX clkereszt pozicija (vizszintes) cg_crosshairY clkereszt pozicija (fggoleges) cg_debuganim a model animcijnak hibakereso mdja cg_debugevents toggle event debug mode cg_debugposition toggle player position debug mode cg_deferPlayers defers loading of new models for players that join in the middle of a map until you are fragged. When 1 you won't get lagged when a new player joins mid - map using a model which isn't already loaded (thanks to Dale Relic Sheldon) cg_demoLook possibly to change the look of a recorded demo? cg_draw2D enable display of 2D graphics (currently disabled) a sttus - sor ltszdik - e? cg_draw3dIcons az icon - ok a sttuszsorban 3D - ben ltszanak cg_drawAmmoWarning figyelmeztets, ha kevs a loszer cg_drawAttacker enable display of attacking player name, 0 may increase FPS cg_drawCrosshair clkereszt engedlyezse cg_drawCrosshairNames clpont nevnek kpernyore rsa cg_drawFPS FPS kijelzse a kpernyon cg_drawGun lthat a kpernyon a jtkos kezben lvo fegyver cg_drawIcons toggle the drawing of any icons on the HUD cg_drawKiller toggle display of player's name and picture that fragged you last cg_drawRewards enable display of reward icons cg_drawSnapshot toggle the display of snapshots counter (# of snaps since game start) cg_drawStatus a sttusz - sor ltszdik cg_drawTeamOverlay toggle the drawing of the team statu cg_drawTimer a jtkido kijelzse cg_errordecay possibly sets the distance at which the use of error diffusion will be dropped cg_extrapolate toggle blending of animations from one to the next (like a segue) - Andre cg_footsteps lpshangok engedlyezse cg_forceModel minden jtkos a sajt modelltedel jelenik meg cg_fov ltszg megadsa cg_gibs enable gibs (0 will increase FPS slightly), see com_blood cg_gun toggle determines if the weapon your holding is visible or not cg_gunX jtkos fegyverhelyzetnek x koordintja cg_gunY jtkos fegyverhelyzetnek y koordintja cg_gunZ jtkos fegyverhelyzetnek z koordintja cg_ignore possibly ignores hardware driver settings in favor of variable setting cg_lagometer a lag grafikus kijelzse cg_markoffset set marks (decals) offset. some video cards display the marks with the wrong offset, so you will be able to see the square decal that encapsulates the effect because the offset rises above the wall surface. change the offset the square goes away cg_marks a lvsnyomok ltszdnak cg_noplayeranims disable player animations cg_nopredict disable client - side prediction cg_predictItems enable client - side preditiction of items (powerups, weapons, ammo, etc.) cg_railTrailTime rail lvsnek lthat ideje cg_runpitch set amount player view bobs up and down while running cg_runroll set amount player view rolls side to side while running cg_shadows 0 = no shadows, 1 = enable simple shadows, 2 = enable complex shadows (try: r_stencilbits 8 cg_showcrosshair appeared in version 1.06 then removed in 1.07 now back in 1.08 then removed again in 1.09...hmm (replaced with multi - crosshairs) cg_showmiss toggle the display of missed packets or predictions on the HUD cg_simpleItems 2D - s itemek s fegyverek cg_stats toggles display of client frames in sequence missed frames are not shown cg_stereoSeparation the amount of Stereo Separation (some people think audio I think 3D glasses!) also can not notice any audible effect in greater or lesser numbers. You ever take off your glasses at a 3D movie, remember how the images were separated into 3 colors? cg_swingSpeed set speed player model rotates to match position (1 is no delay, 0 will never turn) cg_teamChatHeight set height of team chat window cg_teamChatTime set display duration of team chat window. 0 disables it. cg_temp N/A cg_testentities N/A cg_thirdPerson klso nzet tiltsa/engedlyezse cg_thirdPersonRange set third - person view range. see cg_thirdPerson, cg_thirdPersonAngle cg_thirdPersonAngle set third - person view angle. see cg_thirdPerson, cg_thirdPersonRange cg_tracerchance set probability of tracer bullet, 1 is all tracers, 0 is no tracers, 0.5 is half each. see cg_tracerlength, cg_tracerwidth cg_tracerlength set tracer bullet length. see cg_tracerwidth, cg_tracerchance cg_tracerwidth set tracer bullet width. see cg_tracerlength, cg_tracerchance [Flags: C] cg_viewsize jtk nzet mrete a teljes kpernyo szzalkban cg_waveamplitude N/A cg_wavefrequency1 N/A cg_zoomfov a kzelts szge
changeVectors change to vector defined by FIND_NEW_CHANGE_VECTORS as in vector graphics - with vector graphics it is possible to change any element of the picture at any time since each part is stored as an independent object whereas once something in a bitmap has been overwritten it cannot in general be retrieved. could also be for 3D rendering vectors? cheats csals engedlyezse cinematic mozi lejtszs parancsa
cl_anglespeedkey billentyuk sebessgnek belltsa cl_avidemo avidemo ksztse cl_cdkey cdkey megadsa cl_debugMove cl_debugmove [1/2] from John Carmack's plan file cl_freelook toggle the use of freelook with the mouse (play without it I dare you) cl_freezeDemo demo lejtszs befagyasztsa cl_maxpackets set max client packet size cl_maxpackets possibly the transmission packet size? or how many packets are sent to client? (serverside) cl_maxPing maximlis ping belltsa (a belltott ping felett mr nem jelenti meg az internetes szerver kereso a szervereket) cl_motd g_motd - ban belltott zenet megjelentsnek engedlyezse cl_mouseAccel jobb hjn: egr gyorsuls cl_nodelta disable delta compression (slows net performance, only use if net errors happen otherwise) cl_noprint sttusz + jtkos(ok) zeneteinek konzolba/kpernyore rsa cl_packetdup set number of duplicate packets to send cl_paused pillanatmegllts cl_pitchspeed set pitch (up and down) change speed [Flags: A] cl_run lland futs engedlyezse cl_running possibly a server side control that may take precedence over players cl_run cl_showmouserate egrinf cl_shownet hlzati informcik megjelentse a kpernyon cl_showSend enable display of outgoing packet info cl_showTimeDelta display time delta between server updates cl_timeNudge effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server) cl_timeout idotllps belltsa (pld. disconnect) cl_updateInfoString challenge14985motdThis is used by id when new versions come out cl_yawspeed set the yaw rate when +left and/or +right are active
clear konzol tartalmnak trlse clientinfo a szerverre kapcsoldott jtkosok hozzfrheto (publikus) adatai
cm_curveClipHack cm_noAreas N/A cm_noCurves toggle the ability of the player bounding box to clip through curved surfaces cm_playerCurveClip toggles the ability of the player bounding box to respect curved surfaces. cmd send a command to server remote console cmdlist parancslista konzolba ratsa color rail szn belltsa
com_blood when 0, dead bodies won't gib, and there will be no blood at all. after setting cg_gibs 0, there is some blood left, turning it all off may improve performance [Flags: A] com_buildScript possibly allows the building of scripts for communication events com_dropsim possibly for testing prediction during communication drops com_hunkMegs e unique models. For example: If you have a machine with 256 megs of RAM you can use the command com_hunkmegs 128 to allocate more memory to the program. You would do this by accessing the game console (press the ~ key), and typing in: com_hunkmegs 128 (substitute the amount of memory that you would like to dedicate for the in the example above). NOTE: You can only allocate up to 3/4 of your total system memory before you may experience problems with your computer system. The default of 56 is required fo com_introplayed introlejtszs indtskor, ha az rtke 0 com_maxfps set max frames per second you receive from server (maxfps was removed) com_showtrace toggle display of packet traces. 0=disables,1=toggles. com_speeds possibly toggles display of connection speed
con_notifytime zenetek megjelentsi ideje a kpernyon conback konzol httrkp belltsa gfx/2d/conback.tga condump a konzol tartalmnak file - ba rsa configstrings displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc as / separated - strings for server - query programs connect csatlakozik a megadott szerverhez crash force the game to crash cvar_restart alaprtelmezsekkel tlti fel s indtja jra a cvar listt cvarlist cvarlist :)
d_bot all d_ commands have been removed to disable bots most likely d_botai all d_ commands have been removed to disable bots most likely d_botaiming all d_ commands have been removed to disable bots most likely d_botfreeze all d_ commands have been removed to disable bots most likely d_break all d_ commands have been removed to disable bots most likely d_noroam all d_ commands have been removed to disable bots most likely debuggraph enable debug graph display [Flags: C] dedicated dediklt szerver md engedlyezse ha 1 - nem komunikl a mester szerverrel, ha 2 akkor igen demo demo lejtszsa developer fejleszto mod bekapcsolsa (rszletes leirs az esemnyekrol) devmap fejleszto mdban indtja a map - ot (automatikusan bekapcsolja a cheat - eket) dir list files in directory (relative to q3testdemoq3) that have extension given (lists all if no extension given) disconnect levls a szerverrol dmflags set deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV dumpuser display user info denoted by userid (use info to find userid), shows values of all variables with the U flag (which includes all variables created with the 'setu' command)
echo zenet (pld. Emlkeztetonek) a kpernyon, csak te ltod error exits the game and displays the error message given exec futtat egy config (vagy script) file - t fixedtime possibly toggle weather time stays constant or elapses possibly for single player I hope...Yeah right!
follow kvets (camera md) freeze jtk befagyasztsa n msodpercre fs_basepath Q3A alapknyvtr fs_cdpath Q3A elrsi utvonala a CD - n fs_copyfiles possibly sets weather files can be copied from servers or weather client will download fs_debug a betltodo fileok naplzsa a kozolba fs_game possibly sets game type CTF DM or COOP? fs_restrict possibly sets up file restrictions read - only etc...
g_aimTest removed possibly was a cheat (bot like aiming) g_allowVote szavazs engedlyezse szerveren g_arenaName possibly toggles the display of the name of the current arena? g_arenaRank possibly a variable to hold the value for your rank in the current series g_arenaScores possibly a variable to hold the value of previous arena series scores g_arenasFile arena file megadsa g_banIPs ban specified TCP/IP address from connecting to your server g_botsFile botfile megadsa (pld. j botokhoz, de vigyzzunk, hogy az eredeti bot - ok is benne legyenek, klnben csak az jonnan hozzadott bot - ok lesznek hasznlhatak, mert ebbol csak egy file lehet egyszerre betltve) g_debugAlloc was removed came back since version 1.09 ??? possibly debugging tool for memory allocation? Still here in 1.11 final release version g_debugDamage possibly debugging tool for damage effects? g_debugMove was removed now back in 1.09 ?? possibly debugging tool for brush/entity movements? Still here in 1.11 final release version g_doWarmup toggle the use of a warmup period before team and CTF games g_filterBan toggle the banning of players that match a certain criteria/filter? g_forcerespawn set the respawn time in seconds, 0 = don't force respawn this variable was removed but now back in 1.09 Still here in 1.11 final release version g_friendlyFire team mdban csapattrsat nem sebez (bartsgos tuz) g_gametype Jtktpus megadsa 0=deathmatch, 1=tournament, 2=single, 3=team deathmatch, 4=ctf g_gravity Gravitci belltsa g_inactivity set the amount of time a player can remain inactive before kicked g_knockback the knockback from a weapon, higher number = greater knockback. g_log Szerver log file megadsa g_logSync enable synch for server log [Flags: A] g_maxGameClients a jtkosok maximlis szma a szerveren g_motd dvzlo szveg belltsa a szerveren g_needpass Variable alerts the client that a password is needed to join your server g_password Possibly a variable that holds the password to get in the game g_podiumDist sets the draw distance of the podium object player models stand on after a single player bot match - LOKi g_podiumDrop sets the height of the podium object player models stand on after a single player bot match - LOKi g_quadfactor quad szorz belltsa g_restarted Possibly a flag that is toggled when the game has been restarted g_singlePlayer Possibly to allow 3rd party's to make TC's for single player style games? g_spAwards Egyjtkos mdban a megszerzett dj - ak nyilvntartsa g_speed a jtkos(ok) maximlis mozgsi sebessge g_spScores1 Egyjtkos mdban a teljestett map - ok nyilvntartsa 1 - es skill - en. g_spScores2 Egyjtkos mdban a teljestett map - ok nyilvntartsa 2 - es skill - en. g_spScores3 Egyjtkos mdban a teljestett map - ok nyilvntartsa 3 - as skill - en. g_spScores4 Egyjtkos mdban a teljestett map - ok nyilvntartsa 4 - es skill - en. g_spScores5 Egyjtkos mdban a teljestett map - ok nyilvntartsa 5 - s skill - en. g_spSkill Egyjtkos mdban a skill belltsa 1 - 5 g_spVideos Egyjtkos mdban az engedlyezett videk nyilvantartasa g_syncronousClients Szinkronizlja a klienseket a szerveren, demo felvtelhez g_teamAutoJoin Automatikus csapatba lptets tiltsa g_teamForceBalance toggle the forcing of teams to be as even as possible on a server g_warmup set warmup time to be allowed before each match [Flags: A] g_weaponrespawn Fegyverek megjelensnek ksleltetse mp - ben gamedate az aktulis build dtuma gamename jtk neve (alap a baseq3. Ha ettol eltr, az egy md lesz) gfxinfo Informci a grafikus alrendszerrrol give csnya dolog, :)) ha engedlyezettek a cheat - ek gl_pixelformat color(16) depth(16) stencil(8) sets up how many bits for each pixel item 8, 16, or 32 bit? gl_renderer Variable holds the GL Renderer driver information RIVA 128/RIVA 128 ZX (PCI) gl_vendor Variable holds the brand of your chipmaker NVIDIA Corporation gl_version Variable holds the driver version number 1.1.0 globalservers Publikus szerverek keresse az interneten god isten md, bekapcsolt chat - ek esetn graphheight set max value for graph displays graphscale set scale multiplier for graph displays graphshift set offset for graph displays gun_frame turns off weapon animation and displays specified frame in the weapons animation sequence 0=animate 1 and up step through frames...(c:
handicap a jtkos leterejnek belltsa heartbeat send heartbeat signal to master server host_speeds toggle the display of timing information sv=server cl=client gm=gametime rf=render time all=total time hunk_stats returns value of some registers how many bits high/low and total
imagelist Rszletes listt ad a betlttt texturkrl s kpekrol in_debugjoystick Joystick hibakereso md bekapcsolsa in_joyBall Possibly to allow support for trackball style joy sticks and orb's in_joyBallScale set multiplication scale factor for joyballs [Flags: A] in_joystick joystik input bekapcsolsa (0 - memriatakarkos) in_midi midi input bekapcsolsa (0 - memriatakarkos) in_midichannel midi csatorna belltsa in_mididevice midi eszkz szmnak belltsa in_midiport midi port szmnak belltsa in_mouse egr bekapcsolsa in_restart Bemeneti rendszer jraindtsa (egr, joystick, midi)
journal konzol zenetek .log - ba naplzsa joy_advanced applies game controller axis mapping settings joy_advancedupdate Removed Graeme says joy support still broken joy_advaxisr bind an action to the joystick r axis joy_advaxisu bind an action to the joystick u axis joy_advaxisv bind an action to the joystick v axis joy_advaxisx bind an action to the joystick x axis joy_advaxisy bind an action to the joystick y axis joy_advaxisz bind an action to the joystick z axis joy_forwardsensitivity Joystick elore - , htra - mozgs rzkenysge (a negatv inverz mozgst jelent) joy_forwardthreshold set forward/back dead zone joy_name Joystick neve joy_pitchsensitivity set pitch sensitivity (negative is inverted) joy_pitchthreshold set pitch dead zone joy_sidesensitivity set side sensitivity (negative is inverted) joy_sidethreshold set side dead zone joy_threshold set joystick motion threshold, or the size of the dead zone [Flags: A] joy_upsensitivity set up/down sensitivity (negative is inverted) joy_upthreshold set up/down dead zone joy_yawsensitivity set yaw sensitivity (negative is inverted) joy_yawthreshold set yaw dead zone kick kliens kilvse a szerverrol
kill ngyilkossg killserver Szerver lelltsa
levelshot display the image used at the end of a level loaddefered load models and skins that have not yet been loaded localservers helyi szerverek keresse (pld LAN) logfile Szerver naplzs belltsa: 0 - nincs naplzs, 1 - bufferben, 2 - folytatlagosan a meglevo (ha van) .log fjlba, 3 j .log fjl nyitsa (nem rja fell a rgit)
m_filter enable mouse filtering (smoothing). When on (1), Q3A interpolates mouse inputs with framerate based on sample rate to better synchronize. i.e A serial mouse at 40Hz and framerate at 60Hz will usually create a nasty stuttering of the screen on mouse input - - setting this to 1 can help. Modern mice with USB connections do not suffer from this as much with a sample rate of 125Hz but some feel m_filter yields better results when moving the mouse regardless of your sample rate or framerate. Some people dont li m_forward az egr horizontlis rzkenysge (negatv - inverz mozgs) m_pitch az egr vertiklis rzkenysge (negatv - inverz mozgs) m_side az egr oldalazsi rzkenysge (negatv - inverz mozgs) m_yaw set mouse yaw speed sensitivity multiplier (negative inverts) [Flags: A] map map betltse map_restart aktulis map jraindtsa mapname aktulis map neve maxfps legnagyobb fps (com_maxfps - ben belltott rtk) meminfo memria foglaltsgi informcik memorydump possibly used for debugging memory allocation/use? messagemode zenet klds mindenkinek messagemode2 zenet klds a team - nek messagemode3 zenet klds annak a szemtnek, aki meglt tged : - ) messagemode4 zenet klds annak a szerencstlennek, akit megltl : - ) midiinfo midiinfo ... hehehe.. model model/skin belltsa modelist elrheto video mdok listja modellist elrheto modellek listja music plays specified music file (music music.wav)
name jtkos nevnek belltsa net_ip set ip address for game server, normally localhost (multi - homed systems must pick an ip). This variable can only be set from command line (read - only in console) [Flags: L] net_noipx IPX hlzaton lvo szerverek figyelmen kvl hagysa net_noudp TCP/IP hlzaton lvo szerverek figyelmen kvl hagysa net_port set network server port net_qport set internal network port. this allows more than one person to play from behind a NAT router by using only one IP address - Questy net_restart jraindtja a hlzati alrendszert net_socksEnabled enable SOCKS network proxy/firewall support, see net_* [Flags: AL] net_socksPassword set SOCKS proxy/firewall password. see net_* [Flags: AL] net_socksPort set SOCKS proxy/firewall port. see net_* [Flags: AL] net_socksServer set SOCKS network server name or ip (NOT q3 game server). see net_* [Flags: AL] net_socksUsername set SOCKS proxy/firewall username [Flags: AL] nextdemo kvetkezo demo lejtszsa nextframe kvetkezo frame mutatsa a felvett demoban nextmap change to next map in mapcycle list nextskin kvetkezo skin betltse noclip repls, s falon tjrs (ha a cheat - ek engedlyezettek) nohealth toggle the use of health items on next map or do it now from the command line notarget lthatatlansg
password jelszval vdett szerveren a jelsz belltsa path display current search path setting paused pillanat megllts single player mdan ping szerver pingels (ping szervercim:port) play play sound filename specified (.WAV assumed) from demoq3sounds directory port set port number server will use if you want to run more than one instance of Q3A server on the same machine prevframe possibly used as a shudder control during the playing of demos or model animations prevskin possibly used as a shudder control during the playing of demos or model animations protocol hlzati protokol
qport set internal game port number quit kilps a jtkbl
r_allowExtensions OpenGL hasznlata r_allowSoftwareGL Software - es OpenGL hasznlata r_ambientScale set ambient lighting intensity scaling factor [Flags: C] r_clear enable clearing of unrefreshed images [Flags: C] r_colorbits sznfelbonts, 0 tmrtett 16 16 bites (65536 szn) 32 32 bites (kb.: 16,7 milli szn) r_colorMipLevels set mip - mapping color levels [Flags: L] r_customaspect enable custom video aspect ratio (see r_customheight, r_customwidth) [Flags: AL] r_customheight fggoleges kpfelbonts r_customwidth vzszintes kpfelbonts r_debuglight fny effektusok hibakereso mdjnak bekapcsolsa r_debugSort r_debugSurface possibly used for debugging the curve rendering and possibly for map debugging. r_debugSurfaceUpdate possibly used for debugging the curve rendering and possibly for map debugging. r_depthbits sets up how many bits are used for color depth 8, 16, or 32 bit? r_detailtextures animlt texturk bekapcsolsa r_directedScale r_displayRefresh kpernyo frissitsi frekvencia r_dlightBacks off (0) disables rendering of dynamic lights through walls (the backsides of walls are not illuminated). 0 may decrease FPS. [Flags: A] r_drawBuffer display rendering system buffer name r_drawentities enable display of brush entities [Flags: C] r_drawstrips toggle triangle strips rendering method r_drawSun enable rendering of a sun in the sky (as staic lighting behind clouds) 0 may improve FPS [Flags: A] r_drawworld enable rendering of map architecture [Flags: C] r_dynamiclight dinamikus fnyforrskezeks r_ext_compiled_vertex_array enable compiled vertex array rendering if video card supports it [Flags: AL] r_ext_compress_textures tmrtett textrk kezelse (pld. Savage4) r_ext_gamma_control enable external gamma control settings [Flags: AL] r_ext_multitexture enable multitexturing if video card supports it (may increase FPS if 1) [Flags: AL] r_ext_swapinterval toggle hardware frame swapping r_ext_texenv_add possible duplicate cvar or an extension to the r_ext_texture_add variable r_ext_texture_env_add toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. - Questy/Carl r_facePlaneCull enable culling of brush faces not in view (0 will slow FPS) [Flags: A] r_fastsky nagy felbonts gbolt r_finish enable extra completion code necesssary for some video cards, may decrease FPS a bit if 1 [Flags: A] r_fixtjunctions toggle fixing of a problem with a certain type of vertex in models that can make gaps appear between polygons - Andre Lucas r_flareFade set lens flare fading rate, higher may improve FPS, but flare effects will fade away faster [Flags: C] r_flares lens flare effektek kezelse r_flareSize lens flare effektek sugr mrete r_fullbright teljes fnyero r_fullscreen teljeskpernyos md r_gamma gammakorrekci r_glDriver gl driver neve r_ignore possibly ignores hardware driver settings in favor of variable settings r_ignoreFastPath possible to disable the looking outside of the PAK file first feature in case of duplicate file names etc. r_ignoreGLErrors enable ignoring of OpenGL errors [Flags: A] r_ignorehwgamma hardveres gamma kezels kikapcsolsa r_ignoreOffset see r_offsetfactor this will just turn the offset off completely r_intensity kontraszt r_lastValidRenderer display video hardware that worked last [Flags: A] r_lightmap lightmap bekapcsolsa r_lightningSegmentLength possibly to set the distance between bends in the lightning bolt of the lightning gun...(c: r_lockpvs disable update to PVS table as player moves through map (new areas not rendered) [Flags: C] r_lockview possibly was intended to lock a certain Field Of View (FOV) is removed now r_lodbias set level - of - detail bias (0 is high quality, low FPS, 2 is lowest quality, highest FPS) [Flags: A] r_lodCurveError set allowable error in curved surface rendering, higher may increase FPS [Flags: A] r_lodscale set level - of - detail scale modifier r_logFile set log file name [Flags: C] r_mapOverBrightBits set intensity level of lights reflected from textures r_maskMinidriver r_measureOverdraw overdraw' is when the same pixel is written to more than once when rendering a scene. I guess r_measureOverdraw is used to see how much is going on. used for software rendering r_mode kpernyofelbonts belltsa r_nobind toggle the binding of textures to triangles r_nocull force rendering of hidden objects (slows performance) [Flags: C] r_nocurves disable curve rendering r_nolightcalc disable lighting and shadow calculations...hmm r_noportals ltszik - e teleport msik oldala r_norefresh enable clearing hud and console before redrawing [Flags: C] r_novis disable updating VIS data when rendering map [Flags: C] r_offsetfactor control the OpenGL Polygon Offset, If you see lines appearing in decals, or they seem to flick on and off, these variables may help out. - Questy/Andre r_offsetunits see r_offsetfactor r_overBrightBits possibly similar to r_mapOverBrightBits (no visible effect on mine) r_picmip texturk sszemossa, rszletessge r_portalOnly enable display of portal views only (items not visible thru portal not rendered) r_preloadTextures enable preloading of textures r_primitives r_primitives 3 path for non - vertex array testing John Carmack r_printShaders print list of loaded shaders r_railCoreWidth set railgun trail core width [Flags: A] r_railSegmentLength set railgun trail segment length [Flags: A] r_railWidth set railgun trail outer width [Flags: A] r_roundImagesDown set rounding down factor (larger = faster, lower quality) [Flags: AL] r_showcluster toggle the display of clusters by number as the player enters them on the currently loaded ma r_showImages toggle displaying a collage of all image files when set to a one...texture use debugging tool r_shownormals toggle the drawing of short lines indicating brush and entity polygon vertices, useful when debugging model lighting - Andre Lucas r_showsky enable rendering sky in front of other objects r_showSmp toggle display of multi processor (SMP) info on the HUD r_showtris enable rendering triangles (wireframe - ish) OpenGL only r_simpleMipMaps toggle the use of simple mip mapping. used to dumb - down resoluiton displays for slower machines - Questy r_singleShader possibly toggles use of 1 shader for objects that have multiple shaders r_skipBackEnd possibly to toggle the skipping of the backend video buffer r_smp enable smp (multi - CPU) mode, not yet implemented [Flags: AL] r_speeds show the rendering info e.g. how many triangles are drawn added r_speeds timing info to cinematic texture uploads r_stencilbits set video card stencil buffer depth (0 to 16) [Flags: AL] r_stereo enable stereo video rendering [Flags: AL] r_subdivisions geometriai felbonts (krvek) r_swapInterval toggle frame swapping. r_texturebits texturk sznfelbontsa, 0 tmrtett 16 16 bites (65536 szn) 32 32 bites (kb.: 16,7 milli szn) r_textureMode set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2n two as low and high quality for hardware that supports trilinear filtering. r_verbose toggle display of rendering commands as they happen on the console r_vertexLight enable vertex lighting (faster, lower quality than lightmap) (recommend dynamiclight 0 and this 1) direct FPS benefit force single pass for all shaders r_znear set how close objects can be to the player before they're clipped out of the scene - Questy/Andre rate sets rate for communication between server and client (try about 1/10 of your bps, or use the in - game menu to set to default for your connection type) see cg_timenudge [Flags: UA] rcon issue remote console commands to control the server from a connected client. You must first set rconPassword to the same value as the server, then preceed all console commands with rcon. see rconAddress, rconPassword rcon_password set password for remote console control of the server removed cause dupe rconAddress set remote console address rconPassword set rcon password for remote operation from a client connected to the server. client must store the correct password in the rconPassword variable before they can issue console commands to the server prewceeded by rcon. see rcon, rconAddress reconnect jra kapcsoldik az aktulis szerverhez (minden alrendszer jraindul) record demo felvtele reset reset game restart jraindtja a teljes q3 - at az aktulis map - al
s_2dvolume set relative 2D (center channel) sound volume for A3D. s_bloat A3D 2.0 only. Bloat factor for polygons. This effectively scales each polygon by a certain amount. This is a rough way to fill holes left by unrendered small polygons. [Flags: A] s_compression toggle the use of sound compression s_disable_a3d disable A3D sound s_distance adjusts the ratio of game units to meters - affecting velocity, positioning, and distance. The higher this number, the closer everything gets (in audio terms). Valid range is 0 to infinity. [Flags: A] s_doppler adjusts doppler effect - this setting is very sensitive which is why it is disabled by default. Valid range is 0 to 10. [Flags: A] s_enable_a3d enable A3D sound s_fogeq enable inclusion of fog in sound effects processing. A3D 2.0 only s_geometry enable geometry processing for sounds. A3D 2.0 only. s_initsound enable sound system s_khz set sound sample frequency (22 = high, 11 = low), 11 may improve performance [Flags: A] s_leafnum s_loadas8bit force 8 - bit (lower quality) sounds s_max_distance Maximum distance from the listener before rolloff is no longer applied. Valid range is s_min_distance to infinity [Flags: A] s_min_distance Minimum distance a source will be from the listener before rolloff is applied to it. Sources with a value lower than s_min_distance will play at full volume. Valid range is 0 to s_max_distance. [Flags: A] s_mixahead set sound mixahead value s_mixPreStep possibly to set the prefetching of sound on sound cards that have that power s_musicvolume set music volume [Flags: A] s_numpolys A3D 2.0 only. Maximum polygons to be rendered. Polygons will stop being rendered either when there are no more polygons left or s_numpolys polygons have been rendered. Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity. s_occ_eq set A3D sound occlusion factor s_occfactor A3D 2.0 only. Transmission value of material - the smaller the number, the more occluded the sound is (less sound passes through the ma+G23terial). Valid range is 0 to 1.0 [Flags: A] s_occlude enable occlusions in sound calculations. A3D 2.0 only. Occlusions model the transmission value of material - if this is 1, the smaller the number s_occfactor is set to, the more occluded the sound is (less sound passes through the material). 0 disables occlusions. s_polykeep ? [Flags: A] s_polyreflectsize A3D 2.0 only. Minimum polygon size for it to be able to reflect sound. Valid range is 0 to infinity. [Flags: A] s_polysize ? [Flags: A] s_refdelay A3D 2.0 only. Delay between a source and its closest reflection. The higher the delay, the more time it takes between when the source and its first reflection is played. Valid range is 0 to 100. [Flags: A] s_refgain A3D 2.0 only. Adjusts the gain on each reflection, where higher number means louder reflections. Remember very loud reflections could cancel out the effect of HRTFs. Valid range is 0 to 1.0 [Flags: A] s_reflect enable sounds reflections. A3D 2.0 only. s_rolloff Adjusts the rolloff factor s_separation set separation between left and right sound channels (this one is it) s_show display filenames of all sounds as they are played [Flags: C] s_testsound enable sound test mode [Flags: C] s_usingA3D enable A3D sounds (compaible audio card required) [Flags: R] s_volume hangerossg s_watereq enable inclusion of water in sound effects processing. A3D 2.0 only say display text message on screen of all players on the server say_team display text message on screen of all teammates scanservers scan the local area network for servers (only works for same subnet) scr_conspeed set the console scroll speed screenshot kplops sectorlist display list of sectors and entities in each sensitivity egr rzkenysg belltsa server1 - server16 kedvenc szerverek megadsa serverinfo displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc. and any other variable with the S flag set (such as any new variable created with the 'sets' command) serverrecord records a serverside demo (serverrecord srvrdemo.dm3) serverstop stops the recording of a serverside demo session possibly holds the value for the active session number when running multiple addresses and sockets for multiple servers on one machine? session0 session1 session2 set set variable to value indicated seta set variable to value indicated setenv set an external enevironment variable (in the operating system or shell) to value specified sets set server variable to value indicated setu set user variable to value indicated setviewpos sets the VR coordinates of the players view screen sex jtkos neme (ffi, no) shaderlist betlttt shader - ek listja showdrop enable display of dropped packets showpackets toggle display of all packets sent and received. 0=disables,1=toggles. showtrace toggle display of packet traces. 0=disables,1=toggles. sizedown decrease game screen size sizeup increase game screen size skinlist display list of loaded skins snaps sets number of snapshots sever sends to client (servers run at 40Hz, so use 40, 20, or 10), try 10 to reduce lag [Flags: UA] snd select which model sounds your player uses (mix it up) snd_restart restart sound system (required for some variable changes to take effect) soundinfo display sound system info (sound file locations, stereo/mono, sampling rate and frequency, and driver address and DMA settings) soundlist display list of loaded sounds and indicates if each is (L)ooping or not, 8/16 bit, and shows size and location of each. spdevmap single player mdban tlti be a map - ot (csals engedlyezve) spmap single player mdban tlti be a map - ot status display server status, including each client's id number, score, ping, name, address, port, and rate. See kick. stoprecord demo felvtelnek lelltsa stopsound stop playing any sounds that are currently playing sv_allowdownload map letlts engedlyezse kapcsoldskor sv_cheats csals engedlyezse a szerveren sv_floodProtect flood elleni vdelem bekapcsolsa sv_fps max FPS belltsa a szerveren sv_hostname szerver nevnek belltsa sv_keywords set list of keywords for server browsers that support searching server lists [Flags: S] sv_killserver szerver lelltsa sv_mapChecksum current map checksum for cheat - detection [Flags: R] sv_mapname sv_master1 1. mester szerver cmnek belltsa (tbb is lehet) sv_maxclients belltja, hogy egyszerre hny jtkos csatlakozhat a szerverhez sv_maxPing sv_maxRate maximlis adattviteli rta belltsa a klienseken sv_minPing minimum ping belltsa (pld. LPB - k kizrsra) sv_nopredict is it possible that the server is handling some prediction of player location? sv_pad N/A sv_padPackets possibly toggles the padding of network packets on the server PAD - Packet Assembler/Disassembler sv_paks set list of PAK files to use [Flags: R] sv_paused a jtkszerver pillanat meglltsa sv_privateClients belltja, hogy egyszerre hny cskos csatlakozhat a szerverhez :) sv_privatePassword cskosok jelszava sv_pure tiszta szerver belltsa (csak a szerveren hasznlt pk3 fjlok hasznlhatak) sv_reconnectlimit number of times a disconnected client can come back and reconnect sv_running variable flag tells the console weather or not a local server is running sv_serverid set server id [Flags: R] sv_showloss enable sever packet loss display sv_timeout idotllps belltsa (ha a kliens felol nem rkezik adat pld. lefagyott :)) sv_zombietime set inactivity time before clients (zombies) are disconnected sv_zone this is the keyword that clients will search for, server admin's should set this variable to the gametype they have running. free for all, tournament, team deathmatch, and CTF I do not know if you can deviate from the keywords the way Zaphod laid them down in the whatsnew.txt sys_cpuid CPU kd sys_cpustring CPU nv ( pld. x86(P5/Pentium2,MMX)) systeminfo rendszerinformci timescale, sv_serverid, g_syncronousClients, stb.
tcmd N/A team valid arguments: follow1, follow2, scoreboard. followX will cause you to follow player X as a spectator in team mode, scoreboard will cause you to be the scoreboard teamflags set flags for team play (probably will be a hex value like deathmatch flags) teamoverlay toggle the drawing of the colored team overlay on the HUD tell_attacker display text message on screen of the player who last killed you tell_target display text message on screen of the player whom you last killed testfog removed may have been used for development of fog emulation testgun weapon model dissapears cg_gun 1 does not bring it back possibly to debug weapon model testmodel testmodel testshader covers all brushes and entities with the selected texture, and lights the map using the effect of that texture as well. entering testshader without a parameter will restore all textures set by the map. - hacker (removed possibly because cheat potential) timedemo enable timedemo mode (max fps) - - disabled [Flags: C] timegraph enable timegraph display [Flags: C] timelimit set minutes between map changes, 0 is no timelimit. see capturelimit, fraglimit [Flags: SA] timescale set server timescale modifier [Flags: C] toggle toggle value of variable specified (changes it to 0 if 1 or 1 if 0) toggleconsole open or close the console window touchFile create an empty file of the name specified
ui_browserGameType set server search game type in the browser list ui_browserMaster set server search 0=LAN 1=Mplayer 2=Internet 3=Favorites - WeeJoker ui_browserShowEmpty toggle the displaying of empty servers in the browser list ui_browserShowFull toggle the displaying of full servers in the browser list ui_browserSortKey set the field number to sort by in the browser list ui_cdkeychecked possibly a flag set after the cdkey has been checked ui_ctf_capturelimit possibly sets the capture limit for single player bot matches ui_ctf_friendly possibly toggles team mate damage in single player CTF bot matches ui_ctf_timelimit possibly sets the CTF time limit for single player bot matches ui_ffa_fraglimit possibly sets the frag limit for single player FFA bot matches ui_ffa_timelimit possibly sets the time limit for single player FFA bot matches ui_master set server search 0=LAN 1=Mplayer 2=Internet 3=Favorites - WeeJoker ui_spSelection possibly sets the gametype of single player? 16 = CTF 2 = FFA DM ui_team_fraglimit possibly sets the frag limit for single player team bot matches ui_team_friendly possibly toggles team mate damage in single player team bot matches ui_team_timelimit possibly sets the time limit for single player team bot matches ui_tourney_fraglimit possibly sets the frag limit for single player tourney bot matches ui_tourney_timelimit possibly sets the time limit for single player tourney bot matches unbind bind eltvoltsa a megadott billentyurol unbindall minden bind eltvoltsa userinfo list user information like (possibly replaced by clientinfo) username set username
variables Description version q3a verziinformci versionNumber q3a verziszm vid_restart video alrendszer jraindtsa vid_xpos set video horizontal offset value [Flags: A] vid_ypos set video vertical offset value [Flags: A] viewlog enable display of console over game screen on startup [Flags: C] viewpos returns player coordinates on the max in x y z form viewsize changes view port size 0 - 100 (you probably wouldn't want less than 100) vm_cgame part of the virtual machine interpreter which allows PC MOD makers to not have to know MAC code and MAC MOD makers to not have to know PC vm_game toggle the virtual machine interpreter, cgame can switch between being loaded as a binary .dll or an interpreted .qvm at the change of this cvar vm_ui part of the virtual machine interpreter which allows PC MOD makers to not have to know MAC code and MAC MOD makers to not have to know PC vminfo display information about virtual machine interpreter on the local machine vmprofile possibly more of the virtual machine John's talking about, profile...hmm? vmtest probably a developer test which returns levels of success, returns vote vote for game changes, see callvote, g_allowvote vstr execute variable command (created with set variablename cmd1
wait wait one game tick weapnext kvetkezo szm fegyverre vlts weapon fegyver - weaponN ahol N lehetsges rtkei: 1=gauntlet, 2=machinegun, 3=shotgun, 4=grenade launcher, 5=rocket launcher, 6=lightning gun, 7=rail gun, 8=plasma gun, 9=BFG10K weapprev elozo szm fegyverre vlts win_hinstance displays the hlnstance, or the handle (address) that Windows uses to manage the windowing procedures of Q3A (thanks to Rev. Victor Woeltjen) [Flags: R] win_wndproc displays the WndProc, or the handle (address) of the code that handles messages received by Q3A from the operating system writeconfig az aktulis konfigurci (.cfg) fjl - ba rsa z_stats display the memory statistics for the Z - buffer in the game lists all blocks zoomfov kzelts mrtke fok - ban
addbot szintaxis: addbot nv fokozat(1 - 5) csapat msec (ksleltets) plda: /addbot visor 4 blue 1 magyarzat: Quake3 - ban egy adott plyn ezzel a paranccsal botokat (robotok, mestersges intelligencia ltal vezrelt, gpi ellenfelek) tudsz behvni a jtkba ellenflknt. nv=bot neve, fokozat=I can win - tol nightmare - ig (1 - 5 szmmal megadand), csapat=blue vagy red, ksleltets= mennyi legyen a bot LAG - ja (mennyi legyen a bot reakcijnak ksse).
bind szintaxis: bind billentyu parancs plda: /bind r record x magyarzat: a bind paranccsal tudsz billentyukhz bizonyos funkcikat hozzrendelni. A plda a dem felvtelt mutatja be. A bind parancs utn a kvnt billentyut kell berni, majd idzojelek kz a parancsot (kvnt funkcit).
bindlist szintaxis: bindlist plda: /bindlist magyarzat: a bindlist parancs listzza, az sszes bind parancsal a billentyukhz rendelt funkcikat.
callvote szintaxis: callvote parancs (vote y/n) plda: /callvote map q3dm17 vlasz r pld.: (vote y) magyarzat: internetes jtkban gy lehet map - ra (plyra) szavazni. A vote y (igen szavazs) ltal a tbbiek vagy igennel, vagy nemmel szavaznak. Aki indt egy szavazst, annak a callvote parancsot kell hasznlnia. Miutn valaki elindtott egy szavazst, mr csak a vote parancsot lehet hasznlni vlaszknt (igen/nem).
clear szintaxis: clear plda: /clear magyarzat: a konzl szveges tartalmt trli (olyan, mint a kpernyotrls DOS - ban a CLS paranccsal).
connect szintaxis: connect IP cm plda: /connect koth.tvnet.hu vagy /connect 194.38.96.138 magyarzat: a Quake3 - nak van beptett szerver keresoje, de ha van egy kedvenc szervered, arra kzvetlenl a konzolbl is tudsz csatlakozni, nem kell a menbol kivlasztani s megvrni, mg a kvnt szerver megjelenik a listn.
demo szintaxis: demo demoneve plda: /demo koth01 magyarzat: felvett demkat lehet lejtszani kzvetlenl a konzolrl. Ha ezt hosszadalmasnak tallnd, akkor a menbol kivlasztva is le tudsz jtszani demkat.
devmap szintaxis: devmap plya plda: /devmap q3dm17 magyarzat: a kvnt plyt developer (tervezo, kszto) zemmdban tlti be, ami magyarn azt jelenti, hogy a cheat (csals) engedlyezve van.
disconnect szintaxis: disconnect plda: /disconnect magyarzat: loklis (LAN) vagy internetes szerverrol leszaktja a klienst, azaz: ha jtszol egy szerveren, de meguntad, akkor a parancs bersval befejezed a jtkot az adott szerveren. A Quake visszalp a menbe.
exec szintaxis: exec cfg vagy script plda: /exec laca.cfg magyarzat: skriptet, vagy cfg (konfigurcis) fjlt lehet elindtani (vgrehajtatni). Ha egy versenyre elmsz, de nem a sajt gpeden jtszol, akkor elotte kimsolhatod a Quake3 q3config.cfg fjlodat, s floppyn elviheted magaddal, gy az adott idegen gpen nem kell megint mindent belltanod, hanem egyszeruen ezzel a paranccsal bekonfigurlod a jtkot. Elotte ne felejtsd el bemsolni a cfg fjlt az x:\quake3\baseq3 knyvtrba (az idegen gpen)!
follow szintaxis: follow nvvagy follow 1 (az elso helyezettet) plda: /follow Laca [KOTH]vagy /follow 1 magyarzat: spectator (megfigyelo) zemben kvetheted a megnevezett jtkost, illetve az elsot, vagy az x - ediket.
freeze szintaxis: freeze mp plda: /freeze 5 magyarzat: az adott animcit, vagy demt x msodpercre lefagyasztja. A szm, ami a parancs mgtt ll msodperceket jelent.
give szintaxis: give eszkz plda: /give railgun magyarzat: a devmap paranccsal betlttt plyn (teht, ahol a csals engedlyezett) gy lehet krni az adott itemeket (eszkzket).
god szintaxis: god plda: /god magyarzat: halhatatlansg (felttel: lsd elozot).
heartbeat szintaxis: heartbeat 1/0 plda: /set heartbeat 1 magyarzat: ha otthonrl egy internetes szervert indtasz s biztos akarsz lenni abban, hogy a masterserver (a fo szerver az id - nl) tudomst vesz rlad, akkor hasznld ezt a parancsot.
kick szintaxis: kick jtkosnv plda: /kick Laca [KOTH] magyarzat: csak magn a szerveren hasznlhat parancs, amivel egy adott jtkost tudsz kirgni a szerverrol (s egyben a jtkbl).
kill szintaxis: kill plda: /kill magyarzat: ha valahov beragadtl, s nem tudsz kijnni, akkor ezzel meglheted magad (vigyzz! Egy fraget (pontot) levon toled!).
killserver szintaxis: killserver plda: /killserver magyarzat: magrl a jtkszerverrol indthat parancs, aminek eredmnye, hogy a szerver nem kld tbb heartbeat - et a masterserver fel (nem jelenik meg a szerver a listn).
modellist szintaxis: modellist plda: /modellist magyarzat: az adott jtkban szereplo sszes modellt kilistzza. Informatv jellegu parancs, mint az elozo.
noclip szintaxis: noclip plda: /noclip magyarzat: csals, akr falakon is t tudsz menni, valamint replni is tudsz. Felttele a devmap - pal indtott plya.
notarget szintaxis: notarget plda: /notarget magyarzat: megint csak egy csals, aminek eredmnyeknt a botok nem fognak ltni, gy nem vagy nekik clpont (nem vesznek rlad tudomst).
ping szintaxis: ping IP cm plda: /ping koth.tvnet.hu magyarzat: a csatlakozs sebessgt mri. Elkld az adott IP cmre egy jelet, amit visszakap. A klds s fogads kztti idot millisecundum - ban rja ki. Minl kisebb ez az rtk, annl jobb a csatlakozs.
quit szintaxis: quit plda: /quit magyarzat: a jtkbl azonnal kilp s a Quake3 - at is befejezi. Visszatrsz a munkaasztalra (desktop), azaz a Windows - ba.
rcon szintaxis: rcon parancs plda: /rcon exec koth.cfg magyarzat: az rcon a remote control rvidtse, ami annyit jelent, mint tvvezrls. Ezzel a szervert tudod otthonrl irnytani (termszetesen, ha tudod a megfelelo hozzfrsi kdot, amit a rconpassword record szintaxis: record demnv plda: /record x magyarzat: demt tudsz felvenni. Az x helyre brmit berhatsz; ez lesz a felvett demd neve (pl. koth_szerver_01.dm3). A dem neve utn nem kell a kiterjesztst berni (dm3).
say szintaxis: say szveg plda: /say sziasztok arcok! magyarzat: ezzel tudsz valamit kiratni a kpernyore, amit mindenki el tud olvasni.
say_team szintaxis: say_team valami plda: /say_team ellenseg a quad - nal(mivel kezetes karakterek nincsenek) magyarzat: ugyanaz, mint az elobb, azzal a klnbsggel, hogy ezt egy adott csapaton (team) belliek olvashatjk (lthatjk) csak, mgpedig a TE csapattrsaid. Teht az ellensg nem ltja az zeneted.
set szintaxis: set parancs plda: /set sv_maxclients 18 magyarzat: bellt egy rtket az adott paranccsal. A konzolba rva ideiglenes rvnyu.
seta szintaxis: seta parancs vltoz plda: /seta sv_maxclients 18 magyarzat: ugyan az, mint a set, de a parancssor bekerl az adott cfg fjlba, gy tarts rvnyu.
sets szintaxis: sets string (szveg) plda: /sets Admin Laca [KOTH]vagy /sets AdminLaca [KOTH] magyarzat: szveget lehet vele belltani, ami ksobb a Gamespy - on bell megjelenik. A string gyakorlatilag karaktersorozatot jelent.
snd_restart szintaxis: snd_restart plda: /snd_restart magyarzat: a hangrendszert inicializlja s jraindtja az esetleges j belltsokat rvnybe helyezve.
stoprecord szintaxis: stoprecord plda: /stoprecord magyarzat: lelltja a dem felvtelt.
team szintaxis: team csapat plda: /team blue vagy /team red vagy /team spectator magyarzat: a kivlasztott csapatba indtja az adott jtkost (magadat), illetve a /team spectator paranccsal a nzelodok kz trsulsz.
toggle szintaxis toggle parancs vltoz plda: /toggle cg_autoswitch magyarzat: binris (teht 1/0 vagy igen/nem) vltozkat lehet 1 - re vagy 0 - ra illetve fordtva vltogatni.
unbind szintaxis: unbind billentyu vagy unbind plda: /unbind r magyarzat: vatosan hasznld, mert ha berod, hogy /unbindall akkor az sszes billentyu hozzrendelseket trli! Teht ez a lnyeg: billentyu hozzrendelst trl.
vote szintaxis: vote y/n (igen/nem) plda: /vote y magyarzat: a callvote meghvsa utn a kliensek (jtk rsztvevoi) ezzel szavazhatnak. A szavazs eredmnye lehet igen (y) vagy nem (n).
vstr szintaxis: vstr definici plda: set nextmap vstr d2 magyarzat: definil egy j parancsot (a mr meglvok kombinlsval)
bot_nochat- Sick of hearing that smack talk by bots? Setting this to "1" will cure that.
cg_drawAttacker - This displays your opponent's name when you see them. Consider leaving this on if you play team games/mods like CTF. Setting this variable to "0" will turn off visible names.
cg_drawRewards - Disable the icons drawn above players heads for rewards.
cg_draw3dIcons - When turned on, all icons in the HUD will be displayed in 3D. Optimal setting is disabled.
cg_drawGun - This variable has to do with your weapon being visible. Disabling this (No weapon visible) will give a significant FPS boost.
cg_forceModel - Forces all skins to be displayed same as yours. Very handy in DM but if you have a custom model this could put a large load on your CPU.